Dcuo which dlc is better
I'd agreed and say go light or wait and try out rage. I think it's worth mentioning that Hard Light is probably also the power with the steepest learning curve to be effective. You'll also be judged fairly harshly in my opinion because your DPS will be compared to some of the best DPS'ers in the game.
I didn't care for the combo mechanics however I like it on my celestial toon, go figure Last edited by DemonicHeart ; 27 Apr, pm. Frost View Profile View Posts. Originally posted by DemonicHeart :. Per page: 15 30 Date Posted: 25 Apr, pm. Posts: 5. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.
I can say that the design teams completed paper designs for features and content in the next release, the engineering team just started tackling tech requests that came out of those designs, and the art team - well, art has been working for a while now already. They have a big task ahead of them. Also of note, so many plans. The content and narrative design teams completed narrative plans and the art and design teams fleshed out style and gear plans , both through the end of the year.
Engineering began a major client and server performance task to make how we handle text strings more efficient - as in, how we store, access, and display all of the text you see on screen. If that's not riveting enough for you, here's what is: text strings - like the one I'm writing now - use some of the oldest, least efficient code in the game and they are everywhere. The potential for performance improvement is tremendous - a near astronomical amount of text constantly whips through the servers - but unraveling such deep code is complex.
I mean, it's a twisted, hellish mess. Side note, this work is what temporarily broke the renown tab on live. The engineers are very sorry about that. Looking ahead at the next couple of months, we will bee buzzing back into the spring seasonal event May 13 and summer seasonal event June with new rewards, launch a new time capsule , and of course have World of Flashpoint and other ongoing bonus weeks.
You like them; we like them. We don't see any reason to stop! In the next two months, the teams will continue work on our next release roughly this summer and begin the most preliminary work on the release after that roughly this fall. We will of course also continue the work on the membership update and making episodes free for everyone. The art and community teams will work on the next phases of the Community Style Initiative.
Your votes are in and I am pleased to announce that the winner is Blue Beetle Jaime Reyes as the character we will base a gear suit on! Engineering will continue work to improve server performance, including work to address why performance degrades over time on our busier worlds and our need for daily server restarts. Fun fact, the next issue to address involves us needing more and bigger numbers in essentially all server code.
Like the work on text strings above, this is also quite the undertaking in code this deep and prevalent. For any major DC fan in the early days of DC Universe Online , it would have been quite easy to put in plenty of hours to the game only to reach the maximum limit on both the character and the story.
Threats would have seemed far less intimidating at this stage. Continued development and multiple episodes mean that it is so much harder to reach the upper echelon of a character's full potential.
That's even better news for those just getting started as there's no end in sight if this appears to be the perfect title for some gamers. Button mashing might be a bit more common here, but there's a tactical nature to how a player can navigate a level as well. The original tutorial was dull and went on for far too long. It was overcomplicated and didn't exactly allow the game to shine. The newest updates to the tutorial that introduces players to DCUO are vastly improved, with Brainiac's forces seeming like a genuine threat and the player getting drawn much deeper into the story.
It actually shows how to properly use all the powers and abilities available within this gameplay style. Patches are a vital part of the longevity of any title, especially one that is getting updated in regards to new narrative features. DC Universe Online isn't particularly buggy anymore, but that doesn't stop the team from fully supporting the game so players can get the most from it.
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