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My mind is often churning to relate any new information I take in to my own passion of disability studies. Dinosaur science has advanced remarkably since my childhood. Did you know, for example, that scientists now believe many dinosaurs had feathers?! Dinosaur normalization is the idea of prescribing what dinosaurs would have been like based on our own narrow worldview. For a quick example of dinosaur normalization, when scientists first discovered the Iguanodon see right , they assumed he had a rhino-like horn on his nose.

My front two legs are very short. My back two legs are long. You know… a little judgmental. But even the almighty T-Rex is not spared from the hammer of normalization. Many books ask: why did such a ferocious beast have such puny, useless arms? When the newest movie in the Jurassic Park franchise was released, I was itching to see it for it promised a genetically modified dinosaur.

Much to my surprise and many other disappointed fans , the resulting dinosaur mostly just looked like a t-rex with longer arms and a full hand of claws. Scientists are now hypothesizing that the tyrannosaurus rex might not have made the ferocious roar we think of from the movies, but something more like a loud bullfrog croak. Just yesterday even, an article announced the discovery of a pregnant t-rex, which is providing new data on egg-laying.

The disability rights movement pushes us to rethink our assumptions about how the body is supposed to look and what the body is capable of. While the disability movement is pushing us away from normal, our dinosaur education for our kids lags behind. Everything about dinosaurs is so totally not normal. That our normalizing tendencies have extended to a species from over 65 million years ago shows us just how far our counter-efforts to take down normalcy must also go.

Beitiks earned her Ph. Yet she represents a significant first in assisted reproduction Jurassic Park 's latest video game adaption is a business simulation game by Frontier Developments that sees players running their own version of Jurassic Park across many game modes.

While Jurassic Park Evolution 2 's modes work in numerous different ways, certain metrics need to be watched across most if not all of them. One of the statistics players will be checking on frequently is Appeal, found in the Park Rating menu. Appeal is what draws people to fans' parks. Many players might notice as they develop their parks that guests don't appear until closures are fully built and dinosaurs roam in their custom-built homes.

This is because dinosaurs are notably the biggest factor in how Appeal works. Guests want to see the dinosaurs of Jurassic Park above all else. The metric deals with what dinosaurs are in fans' parks, how visible they are, and what kind of variety the park has. Finding this balance is crucial to bringing more guests into players' parks. The highest appeal players can reach in the new Jurassic World Evolution 2 is 4, This total is calculated by several factors.

Each dinosaur comes with its own appeal points, which differ based on the genetic authenticity and modifications used in the creature's creation. That number gets decreased depending on if the reptiles are visible at that particular moment in players' parks, as well as if the location owns more than one of each dinosaur available.



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