Where is hand gavin avadon




















This is a bit of a Bioware ripoff, but there you go. The problem here is that each and every one of these loyalty missions sooner or later confronts the companion in question with significant evidence that at best Avadon does not share their values, and in most cases demonstrates that Avadon has actually screwed them over in some fashion.

Most of the loyalty missions ended up making me feel less loyal to the characters in question. This sounds like a lot of gripes, and it is — Avadon feels very rough around the edges.

Overall, the plot seems to largely be all prequel — by the end of the game, surprise, it turns out a secret force has been plotting a big attack against Avadon and the Pact.

Well, whoop de shittity-doo: that much was obvious from the opening dungeon clearout quest! A few additional factoids become apparent over the course of the game, but it really feels like this one was rushed out in order to give people a taste of the world and get them geared up for the next games in the sequence.

This is particularly the case in the late game, where it feels like the game fails to take some things into account. You are commenting using your WordPress. You are commenting using your Google account. You are commenting using your Twitter account. You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email.

Skip to content. Share this: Twitter Facebook. Like this: Like Loading Next A Brainy Ferret? No, a Mouthy Mongoose! Fill in your details below or click an icon to log in:. Embed Size px x x x x An d, as usual, it contains a diversity of useful information beyond just items and locations. Here you will find special items, their stats and locations, as well as lockpicking and trap requirements, secret switch locations, quests and rewar ds and more.

Forging information and some cheat codes are listed at the end. If you are certain you have discovered something new or a correction to be made to this list, please post, and it will be updated. Enjoy the game. My total playtime for Avadon was 79 Steam hours which was considerably shorter when compared with the for Avernum. However, this does not detract by any means away from the immense fun I've had with this title. Avadon is more linear in style and less open-world, but delivers a tighter narrative with more role-playing oriented choices available in dialogue and more fleshed out joinable npcs.

After a few missions, the structure of returning to each location in a cyclical fashion becomes apparent. There's almost a Neverwinter Nights II vibe at times, with each of the npcs having their own personal quest-lines which are optional to the main story.

The story was reasonably engaging and I appreciated the flavour text within each different location and the way each of your npcs would occasionally interject with thoughts or experiences of their own of a location. The character system in Avadon was overall a little less interesting for me, with seemingly less variation in build possibly due to the slightly more rigid structure of the skill trees.

Nathalie Mage She reminded me a great deal of Qara from NWN2; at times reckless, always power-hungry and eager to test her mettle. Jenell is the other npc option; a Shaman. The Blademaster healing ability "second wind" easily accommodates this choice and the world is full of vendors for potion supplies. I found the combat encounters overall slightly less challenging than in Avernum and thus the absence of the open-world feeling of needing to return later was noticeable with some exceptions.

The Zephyrine dragon side-quest for example, was one I had to try at a much later point in time. There's definitely some incentive to replay other choices; which was something I really liked ending wise about Avernum. Role-playing wise I chose to interpret my character as a very loyal servant to the point of sycophancy something I rarely do if given a choice… and admittedly the opposing path to being servile and going against the Pact and Avadon, is given ample focus in the game by the regular visitation of a certain character.

I liked the fact that it felt ambivalent to go that way; I was never convinced that it was the right thing to do, something which I think Jeff Vogel and Spiderweb have done with Avadon quite skillfully. Anyway, I'd be interested in hearing others thoughts on the game given that the sequel isn't too far off, so feel free to post your own impressions. Whilst I enjoyed Avernum more, Avadon has a stronger narrative focus and is probably a little more accessible in some ways.

Indie gaming wise, I think I'll try Eschalon Book 2 next…at least until the holidays where I'll hopefully fit in one or two bigger games from my backlog. Living Backwards Original Sin 2 Donor. September 15th, , I agree with your analysis of Avadon. Jeff Vogel wanted to go a step in the direction of Bioware titles with a focus on a stronger story and fleshed out NPCs. I'm missing the free exploration of Exile Avernum and Geneforge. Combat is not so challenging, too. I enjoyed Avadon - but I hope he goes back to Geneforge old school quality!



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