When was tiberium wars released




















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Latest comments. Sign in to contribute Email address Password Sign in Need an account? These stores of tiberium and credits can be stolen if a player captures the refinery or silo. All three factions have structures and units with similar functions at their disposal. However, they are adjusted to fit each faction's theme and have somewhat varying properties. Units can be classified into infantry, vehicles and aircraft, each with their own subdivisions against infantry, vehicles, aircraft, structures and combinations thereof.

Unit effectiveness against opponents follows the rock-paper-scissors principle found in most real-time strategy games. Virtually every type of structure in the game acts as a tech tree node, and additional units, structures and faction-specific abilities will become available as new structures are built and placed. Access to advanced units and abilities may be temporarily blocked if the required structures are destroyed, or if they are not being provided with adequate power by the supporting " power plant " structures.

Selling a structure will count as it being lost in post-game statistics. Base defense is provided by specialized defensive towers. Later on in the game, the player can begin to build lethal defensive structures such as the Global Defense Initiative 's " Sonic Emitters ", the Scrin's " Storm Columns " or the iconic " Obelisk of Light " of the Brotherhood of Nod.

Each campaign depicts the view of its respective faction on the globalized "Third Tiberium War", with the portrayed story being furthered by full motion video cutscenes which play in between each of the individual campaign missions. Players can select to start with either the Global Defense Initiative or after the first part of the Global Defence Initiative Brotherhood of Nod campaign.

However, both campaigns of the traditional two factions are required to be completed before the bonus 4 part campaign of the new third Scrin faction is unlocked and becomes playable. Each campaign mission features main objectives, the completion of which will instantly end the mission successfully.

Several optional bonus objectives are additionally present, which can, when completed, make it easier for the main objectives to be completed. All campaign missions can separately be given a difficulty rating on the "theater" screen before they are started; the available difficulty settings range from "Easy" to "Normal" to "Hard".

As the player progresses through one of the campaigns, new entries in the game's "Intelligence Database" become unlocked, providing the player with additional background information on the storyline, the factions, as well as their units and structures.

Several of these database entries require the player to complete the bonus objectives of the various missions before they can be accessed. However, due to bugs in the game's code two entries cannot be collected without the use of a downloaded mod. All cutscenes which the player has unlocked by progressing through the campaigns are made available for viewing at any time within the game's "Transmission Log" menu. Unfortunately the GDI campaign is severely bugged - If and whenever the player chooses to launch the Liquid Tiberium Bomb, the player will earn the bad ending even if he reloads his last save or restarts the campaign.

The skirmish mode in Tiberium Wars features numerous AI settings which each embody a type - or a combination of types - of classic RTS strategies, such as "turtler", "rusher" and "steamroller". These behavioral settings can additionally be given a difficulty rating ranging from "Easy" to "Medium" to "Hard" to "Brutal", along with "handicap" settings that can be applied to either the AI, the player, or both.

Whenever a skirmish mission is successfully completed, a star is placed next to the map in the skirmish menu, showing that the player has successfully won the skirmish on a certain difficulty level. The Third Tiberium War ends. Nod takes control of the last tower and prepares for their great journey.

GDI renders the Scrin inert by destroying their Relay Node , and the Scrin Foreman manages to escape, while the Overlord threatens full scale invasion. There are two series of endings for the GDI. While the Commander is praised as a hero, General Granger resigns because he believes GDI has turned into the monsters it sought to fight against in the first place. However, if the Commander does not use the Liquid Tiberium Bomb, Boyle resigns to avoid being arrested for war crimes because he gave you permission for the Liquid Tiberium bomb, and General Granger praises the player for completing the mission in an ethical matter.

Players can participate in "1v1", "2v2", and clan-based "1v1" and "2v2" ladders - each using separate Elo rating systems - or they can elect to play unranked. General Granger plans to lay siege to the site until Kane and his Inner Circle would surrender, but Director Redmond Boyle Billy Dee Williams orders the use of the ion cannon upon Temple Prime to eliminate Kane's threat "once and for all".

When the ion cannon is fired over Granger's strenuous objections, it detonates the liquid Tiberium bomb inside the temple, creating a cataclysmic explosion that reaches out into space and kills millions of people in Eastern Europe 's Yellow Zones.

Kane and his Inner Circle are believed to be among the casualties. Shortly after these disastrous events, GDI's deep space surveillance network suddenly begins to detect multiple large unidentified objects rapidly closing in on Earth. Director Boyle orders the ion cannon network to be turned against the vessels, but the craft are unfazed by the attack and alien forces, known only as the Scrin, land on Earth and begin to swarm throughout the world's Red Zones, soon after launching massive assaults on all major cities across the globe.

GDI realizes these attacks are meant to divert their attention away from the construction of massive tower structures in the world's Red Zones. Kane, who somehow escaped alive, reveals to the Nod player commander that he deliberately started the war with GDI to provoke the ion cannon attack on Temple Prime.

It was the only thing that could detonate his liquid Tiberium bomb with sufficient power to lure the Scrin to Earth. It was the Scrin who seeded the Tiberium on Earth, and they took the Tiberium explosion as a sign the planet was ripe for harvesting.

Kane hopes to seize one of the Threshold towers the Scrin are building, which are interstellar teleportation devices they use to ship Tiberium offworld. The Scrin, for their part, realize they were tricked into coming too early, since the overwhelming majority of the planet's Tiberium deposits are immature.

They also did not anticipate such heavy resistance from the humans, whom they thought were driven to extinction by the Tiberium.

Curiously, they recognize Kane from their databanks, and seek to learn more about him. However, the organized attacks on the towers endangers the Scrin player commander's safety, forcing them to focus on protecting and completing at least one tower to allow their escape. GDI succeeds in destroying all but one of the towers, which is protected by elite Nod forces, and the Scrin are able to finish the tower's construction just before GDI destroys their central control node in Italy.

With the tower completed, it becomes invulnerable to all known forms of human weaponry and GDI is left with no option but to leave it standing under close observation, as it is completely inert following the destruction of the control node entity.

Kane prepares to enter the tower using key codes stolen from the Scrin forces. If the bomb is used, the Scrin are defeated at the cost of massive collateral damage. The commander becomes a hero and Granger resigns from the GDI military in disgust. However, if the bomb is not used, Boyle resigns to avoid being tried as a war criminal. The Scrin, meanwhile, plan to invade Earth with a larger force. Fighting at Casabad, Egypt reveals that Nod is assembling a liquid Tiberium bomb; the GDI Commander is then ordered to destroy the harbours of Alexandria and Nod's nuclear arsenal at Cairo , where the strike on the Philadelphia was launched.

The tiberium bomb detonates when the ion cannon hits Temple Prime, devastating the Balkans and inadvertently summoning the Scrin. The Commander's choice whether or not to use a liquid tiberium bomb affects the final GDI ending.

If the liquid tiberium bomb is used General Granger resigns and the Commander succeeds him and if the liquid tiberium bomb is not used and the Commander is called a hero and Boyle resigns to avoid trial for war crimes over his authorizing the use of the Tiberium Bomb. Kane Joseph D. Qatar's base at Ayers Rock is subsequently stormed by Nod loyalists and Qatar herself is executed by Kane. In the final campaign, the Nod commander is promoted to Qatar's position and sent to Italy to ensure that one of the Scrin towers is completed.

The Scrin bonus campaign begins with the Scrin commander Foreman orchestrating an attack on London , resulting in the destruction of Big Ben , Buckingham Palace , and Westminster Abbey. A GDI base in the German city of Munich is wiped out after a Scrin mastermind uses its special abilities to control human forces and shut down the power grid in the city. Foreman then captures an intelligence building in Croatia to gain more information about Kane, before finally defending Threshold 19 during its construction from a swarm of GDI forces in Italy and escaping the planet.

As the campaign ends in defeat for the Scrin, a full invasion force is ordered for a return invasion of Earth. This merger split the original Westwood team, with some of its members not being willing to relocate and quitting to form the company Petroglyph Games , with the remainder moving to Los Angeles to work at the newly consolidated studio.

On April 20, the official press release was made, [12] and Electronic Arts Los Angeles would begin to host several fan summits for previews, feedback and discussions on the new title.

Tiberium Wars was released in three separate editions; [14] the pre-order edition, the standard edition box art featured at the article header and the Kane Edition , which constitutes a special collector's edition with various extras and a bonus DVD featuring exclusive content. Music in futuristic, military and desert themes. Joseph D. Kucan reprises his role as Kane , the leader of the Brotherhood of Nod. A novel based on the game was written by Keith R.

The story is set simultaneously during the events of Tiberium Wars. PC Gamer U. GameSpot gave the game a 9. UK magazine Edge gave the game a rating of 7. Due to the intentionally faithful recreation of the original Command and Conquer experience, the magazine felt that the game's strategic formula was too dated in comparison to more strategic titles available in the real-time strategy market.

The reactivation of the tower would serve as the basis for much of the Tiberium Twilight campaign. Retrieved Electronic Arts Germany. Archived from the original on Electronic Arts. Archived from the original on June 14,



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